TC_CAEN - The map I made for the Half-Life mod "Firearms".

Click here for overview


I decided to try something new with the map objectives, it's sort of a hybrid tc/ps. The points are like push points in that you must cap them in order, and no scoring takes place unless you control all of them, but unlike a push map, the level doesn't restart when you cap them all, you just gain points and reinforcements for holding them, like a tc point. Since I intend for the teams to be able to hold all the points for a good amount of time, it will be much easier to cap them than on a regular ps map.

There are three cap points, from blue's side they go:

train station>radio studio (top floor of building with elevator)>armory

From red's side they go:

armory>radio studio(top floor of building with elevator)>train station

For every 30 seconds (cumulatively) that a team holds all the points ("controls the map"), they gain 1 reinforcement, and the enemy team loses 1.

For every 60 seconds (cumulatively) that a team holds all the points, each team member gains 1 point.

There are signs outside each cap point to indicate which team controls that point, along with an "on air" sign in the radio studio.

Most people don't seem to have the full Firearms wad, so I embedded all the Firearms textures that I used in the map, which is one of the reasons the download is so damn big.

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