I decided to try something new with the map objectives, it's sort of a hybrid
tc/ps. The points are like push points in that you must
cap them in order, and no scoring takes place unless you control all
of them, but unlike a push map, the level doesn't restart when you cap
them all, you just gain points and reinforcements for holding them,
like a tc point. Since I intend for the teams to be able to hold all
the points for a good amount of time, it will be much easier to cap
them than on a regular ps map.
There are three cap points, from blue's side they go:
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For every 30 seconds (cumulatively) that a team holds all the points
("controls the map"), they gain 1 reinforcement, and the enemy team
loses 1.
For every 60 seconds (cumulatively) that a team holds all the points,
each team member gains 1 point.
There are signs outside each cap point to indicate which team controls
that point, along with an "on air" sign in the radio studio.
Most people don't seem to have the full Firearms wad, so I embedded all the Firearms textures that I used in the map, which is one of the reasons the download is so damn big.
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